XP 135 Merfolk warrior 1 N Medium humanoid (aquatic) Init +1; Senses low-light vision; Perception +3
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural) hp 7 (1d10+2) Fort +4, Ref +1, Will –1
OFFENSE
Speed 5 ft., swim 50 ft. Melee trident +2 (1d8+1) Ranged heavy crossbow +2 (1d10/19–20)
STATISTICS
Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10 Base Atk +1; CMB +2; CMD 13 (can't be tripped) Feats Skill Focus (Perception) Skills Perception +3, Swim +13 Languages Aquan, Common SQ amphibious |
Merfolk are defined by their class levels—they do not possess racial Hit Dice. All merfolk have the following racial traits.
- +2 Dexterity, +2 Constitution, +2
Charisma: Merfolk are
graceful, hale, and beautiful.
- +2 Natural Armor: Merfolk have tough skin
- Aquatic:
Merfolk are aquatic and can breathe water. Their land speed is 5 feet,
but their swim speed is 50 feet. They are amphibious, but prefer not to
spend long periods out of the water.
- Low-Light Vision: All merfolk have low-light vision.
- Languages:
Merfolk begin play speaking Common and Aquan. Merfolk with high
Intelligence scores can choose any of the following bonus languages:
Aboleth, Aklo, Draconic, Elven, Sahuagin, and Sylvan.
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