Werecrocodile (Human Form) |
CR 3 |
XP 800
Human natural werecrocodile fighter 3
NE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 27 (3d10+6)
Fort +7, Ref +2, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1
OFFENSE
Speed 30 ft.
Melee mwk battleaxe +7 (1d8+3/×3)
STATISTICS
Str 17, Dex 13, Con 14, Int 12, Wis 12, Cha 6
Base Atk +3; CMB +6; CMD 17
Feats Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Skills Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +11
Languages Common
SQ armor training 1, change shape (human, hybrid, and crocodile; polymorph), lycanthropic empathy (crocodiles and dire crocodiles)
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Werecrocodile (Hybrid Form) |
NE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4
DEFENSE
AC 23, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 30 (3d10+9)
Fort +8, Ref +2, Will +2; +1 vs. fear
Defensive Abilities bravery +1; DR 10/silver
OFFENSE
Speed 30 ft., swim 20 ft.; sprint
Melee bite +7 (1d8+4 plus grab and curse of lycanthropy), tail slap +2 (1d12+2)
Special Attacks curse of lycanthropy, death roll (1d8+4 plus trip), grab
STATISTICS
Str 19, Dex 13, Con 16, Int 12, Wis 12, Cha 6
Base Atk +3; CMB +7 (+11 grapple); CMD 18
Feats Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Skills Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +19
Languages Common
SQ armor training 1, change shape (human, hybrid, and crocodile; polymorph), hold breath, lycanthropic empathy (crocodiles and dire crocodiles), sprint
SPECIAL ABILITIES
Death Roll (Ex)
When grappling a foe of its size or smaller, a werecrocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, the werecrocodile deals its bite damage, knocks the creature prone, and maintains the grapple.
Sprint (Ex)
Once per minute, a werecrocodile can increase its land speed to 60 feet for 1 round.
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