XP 400 DEFENSE
AC 17, touch 10, flat-footed 17 (+5 natural, +2 shield) OFFENSE
Speed 30 ft., swim 15 ft. STATISTICS
Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10 SPECIAL ABILITIESHold Breath (Ex)A lizardfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. Negative Energy Absorption (Su)Terror creatures heal 1 hit point of damage for every 3 points of damage that negative energy attacks would otherwise deal. They get no saving throw against negative energy attacks. | ![]() Image used by permission of Purple Duck Games.
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