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Lizardfolk

This reptilian humanoid has green scales, a short and toothy snout, and a thick alligator-like tail.

Lizardfolk CR 1

XP 400
N Medium humanoid (reptilian)
Init +0; Senses Perception +1

DEFENSE

AC 17, touch 10, flat-footed 17 (+5 natural, +2 shield)
hp 11 (2d8+2)
Fort +4, Ref +0, Will +0

OFFENSE

Speed 30 ft., swim 15 ft.
Melee morningstar +2 (1d8+1), bite +0 (1d4), or claw +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +1 (1d6+1)

STATISTICS

Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 12
Feats Multiattack
Skills Acrobatics +2, Perception +1, Swim +8; Racial Modifiers +4 Acrobatics
Languages Draconic
SQ hold breath

SPECIAL ABILITIES

Hold Breath (Ex)

A lizardfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

Examples
Whisperscale Chief (Terror Lizardfolk Ranger 3; (CR 4)
Whisperscale Hunter (Terror Lizardfolk; (CR 1)
Image used by permission of Purple Duck Games.