Disturbing tribal tattoos cover this red-eyed humanoid's face, and his jagged teeth appear to have been filed down to points.
XP 200 DEFENSE
AC 12, touch 8, flat-footed 12 (+4 armor, –2 rage) OFFENSE
Speed 40 ft. TACTICSBase Statistics When not raging, a kuru barbarian's statistics are AC 14, touch 10, flat-footed 14; hp 14; Fort +3, Will +2; Melee club +3 (1d6+4), bite –2 (1d6+1 plus cannibalistic vitality); Str 15, Con 12; CMB 3, CMD 13; Climb +3STATISTICS
Str 19, Dex 10, Con 16, Int 10, Wis 14, Cha 13 SPECIAL ABILITIESBlood Courage (Ex)Once per day when a kuru makes a saving throw against a fear effect, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted. Cannibalistic Vitality (Ex)When a kuru hits a living creature with its bite attack, he gains 1 temporary hit point by ingesting the target's blood. This ability does not work on creatures that do not have blood. | Kuru CharactersKuru are defined by their class levels (they don't possess racial Hit Dice) and have the following racial traits.
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