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Kitsune

This elegantly dressed woman has the head and bushy tail of well-groomed fox.

Kitsune CR 1/2

XP 200
Female kitsune sorcerer 1
N Medium humanoid (kitsune, shapechanger)
Init +2; Senses low-light vision; Perception +3

DEFENSE

AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge
hp 5 (1d6–1)
Fort –1, Ref +2, Will +4

OFFENSE

Speed 30 ft.
Melee bite –1 (1d4–1), mwk quarterstaff –5 (1d6–1)
Kitsune Spell-Like Abilities (CL 1st; concentration +4

3/daydancing lights

Bloodline Spell-Like Abilities (CL 1st; concentration +4)

6/day—laughing touch

Sorcerer Spells Known (CL 1st; concentration +4)

1st (4/day)charm person (DC 15), sleep (DC 17)
0 (at will)daze, detect magic, prestidigitation, read magic

Bloodline fey

STATISTICS

Str 8, Dex 15, Con 8, Int 12, Wis 14, Cha 17
Base Atk +0; CMB –1; CMD 12
Feats Dodge, Eschew Materials
Skills Acrobatics +4, Bluff +7, Perception +3, Spellcraft +5, Stealth +3; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Sylvan
SQ bloodline arcana (+2 DC for compulsion spells), change shape, kitsune magic

SPECIAL ABILITIES

Change Shape (Su)

A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Kitsune Magic (Ex/Sp)

Kitsune add 1 to the DC of any saving throws of enchantment spells they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.