At first glance, this creature appears to be a mischievously smiling young child with bright red hair clad only in a grass skirt. A closer look reveals goblinoid ears and a mouth full of pointed teeth.
XP 600 DEFENSE
AC 15, touch 15, flat-footed 11 (+3 Dex, +1 dodge, +1 size) OFFENSE
Speed 30 ft. STATISTICS
Str 13, Dex 17, Con 15, Int 12, Wis 10, Cha 14 SPECIAL ABILITIESSteal Fire (Su)As a standard action, a kijimuna can call out to a non-magical fire within 30 feet equivalent in size to the flames of a burning torch. Doing so causes the flame to become a light similar to that created by a dancing lights spell, under the control of the kijimuna. An attended object can make a DC 13 Reflex saving throw to avoid this effect. Unlike a dancing lights spell, a kijimuna's steal fire ability can cause a stolen fire to strike a creature, either ringing the target in light as per the spell faerie fire for 5 minutes, or dealing 2d6 points of fire damage (DC 13 Reflex, half). Both save DCs are Charisma-based. A lantern, candle, torch, or similar item that has its flame stolen cannot be relit by any means for 24 hours. |