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Kasatha

This strange, four-armed humanoid is sleek and muscled, with two spiked blades raised to strike.

Kasatha CR 1/2

XP 200
Male kasatha monk 1
LN Medium humanoid (kasatha)
Init +3; Senses Perception +3

DEFENSE

AC 18, touch 18, flat-footed 13 (+3 Dex, +2 dodge, +3 Wis)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +5

OFFENSE

Speed 30 ft.
Melee sai +3 (1d4+1) or unarmed strike +3 (1d6+1) or flurry of blows +2/+2 (1d6+1)
Special Attacks flurry of blows, stunning fist (1/day, DC 13)

STATISTICS

Str 13, Dex 17, Con 12, Int 10, Wis 16, Cha 8
Base Atk +0; CMB +1; CMD 19
Feats Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Skills Acrobatics +7, Climb +5, Escape Artist +7, Survival +4
Languages Common, Kasatha
SQ desert runner, desert stride, jumper, multi-armed, stalker

SPECIAL ABILITIES

Desert Runner (Ex)

A kasatha has a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.

Desert Stride (Ex)

A kasatha moves through non-magical difficult terrain in desert environments at normal speed.

Jumper (Ex)

A kasatha is always considered to have a running start when attempting Acrobatics checks to jump.

Multi-Armed (Ex)

A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.

Stalker (Ex)

Perception and Stealth are class skills for a kasatha.