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Gnoll

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Hunched and feral, this furred, hyena-headed humanoid stands slightly taller than the average human.

Gnoll CR 1

XP 400
CE Medium humanoid (gnoll)
Init +0; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 15, touch 10, flat-footed 15 (+2 armor, +1 natural, +2 shield)
hp 11 (2d8+2)
Fort +4, Ref +0, Will +0

OFFENSE

Speed 30 ft.
Melee spear +3 (1d8+3/x3)
Ranged spear +1 (1d8+2/x3)

STATISTICS

Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Base Atk +1; CMB +3; CMD 13
Feats Power Attack
Skills Perception +2
Languages Gnoll

Editor's Note
The stats given for the gnoll indicate that it has a shield bonus to its AC, as well as listing a heavy wooden shield in the Treasure line. However, the attack line states that it is wielding a spear two-handed in melee. It is completely reasonable that gnolls use a wide variety of weapons, so here are two alternative stat block entries which allow for both situations (wielding a heavy shield or wielding a spear two-handed.) The entries below should replace those given in the original stat block at left (depending on which you choose to use).

Wielding Battleaxe plus Heavy Wooden Shield:

AC As shown at left
Melee
battleaxe +3 (1d8+2/x3)
Ranged longbow +1 (1d8/x3)

Wielding Spear Two-Handed:

AC 14, touch 10, flat-footed 14 (+3 armor, +1 natural)
Melee As shown at left
Treasure NPC Gear (studded leather armor, spear, other treasure)