A handsome, well-formed man walks out of the waves, the gill slits on the side of his neck flexing.
XP 135 DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex) OFFENSE
Speed 30 ft., swim 30 ft. STATISTICS
Str 12, Dex 13, Con 13, Int 9, Wis 8, Cha 10 SPECIAL ABILITIES
Enchantment Resistance (Ex)Gillmen gain a +2 racial saving throw bonus against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources. Water Dependent (Ex)A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than 1 day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours. | ![]() Image used by permission of Purple Duck Games.
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