In small troll groups, one member is often singled out to safeguard the tribe members and the wilderness they call home. Such a troll might have magical power or simply knowledge of the natural world.
XP 2,400
Troll ranger 2
CE Large humanoid (giant)
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +15
DEFENSE
AC 24, touch 14, flat-footed 20 (+5 armor, +1 deflection, +4 Dex, +5 natural, –1 size)
hp 102 (8 HD; 6d8+2d10+64); Regeneration 5 (acid or fire)
Fort +17, Ref +10, Will +3
OFFENSE
Speed 30 ft.
Melee bite +12 (1d8+6), 2 claws +12 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks combat style (natural weapon), favored enemy (humans +2), rend (2 claws, 1d6+9)
STATISTICS
Str 23, Dex 18, Con 27, Int 6, Wis 11, Cha 4
Base Atk +6; CMB +13; CMD 28
Feats Rending Claws, Skill Focus (Perception), Sprinting Troll*, Weapon Focus (claw), Weapon Focus (bite)
Skills Intimidate +4, Perception +15, Survival +6
Languages Giant
SQ track +1, wild empathy –1
Combat Gear potion of invisibility; Other Gear +1 chain shirt, cloak of resistance +1, ring of protection +1, 100 gp