Only the mightiest of trolls hope to become kings or queens among their kind. Becoming a monarch requires a combination of luck, skill, brute strength, intelligence (at least compared to other trolls), and perhaps a helpful magic item to give an advantage compared to others.
XP 51,200
Troll fighter 10
CE Large humanoid (giant)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE
AC 26, touch 11, flat-footed 25 (+10 armor, +1 deflection, +1 Dex, +5 natural, –1 size)
hp 220 (16 HD; 6d8+10d10+138); Regeneration 5 (acid or fire)
Fort +20, Ref +8, Will +6 (+3 vs. fear)
Defensive Abilities bravery +3
OFFENSE
Speed 30 ft.
Melee bite +25 (1d8+11), 2 claws +25 (1d6+13/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+17), weapon training (natural +2, thrown +1)
TACTICS
Before Combat The troll monarch drinks his potion of bear's endurance only if he expects a truly worthy challenge to his rule.
During Combat The troll monarch closes with his opponents as soon as possible, attacking the strongest-looking melee combatant. He uses burning hands from his cloak to disperse and damage groups of enemies, but otherwise uses melee attacks and rend.
STATISTICS
Str 29, Dex 12, Con 27, Int 8, Wis 9, Cha 10
Base Atk +14; CMB +24; CMD 36
Feats Bleeding Critical, Cooperative Rend*, Critical Focus, Great Rend* Improved Critical (claws), Improved Initiative, Improved Iron Will, Intimidating Prowess, Iron Will, Lightning Reflexes, Mighty Bite*, Throw Anything, Weapon Focus (bite), Weapon Focus (claw)
Skills Intimidate +18, Perception +9
Languages Giant
SQ armor training 2
Combat Gear potion of bear's endurance, potion of cure serious wounds, potion of haste, potion of invisibility; Other Gear +1 full plate, bag of holding (type I), belt of giant strength +2, cloak of the troll king*, gauntlets of rending*, headband of alluring charisma +2, ring of minor energy resistance (fire), ring of protection +1, 750 gp