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Troll, Flood

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This tall, gangly giant has a thick hide of mottled blue; protruding yellowed canines; narrow slits for eyes; and large, powerful hands that end in wicked claws.

Flood Troll CR 2

XP 600
CE Medium humanoid (giant)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +4


AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 22 (3d8+9); rain regeneration 5 (acid or fire)
Fort +6, Ref +5, Will +1
Defensive Abilities absorbent hide


Speed 30 ft., swim 10 ft.
Melee 2 claws +6 (1d6+2)
Special Attacks pounce


Str 15, Dex 18, Con 16, Int 8, Wis 11, Cha 7
Base Atk +2; CMB +4; CMD 18
Feats Improved Initiative, Weapon Finesse
Skills Perception +4, Stealth +5, Swim +11
Languages Giant
SQ hold breath, over-sized limbs


Absorbent Hide (Ex)

A flood troll's flesh is highly resilient to the stresses of long dry periods. A flood troll who has gone without touching flowing water for at least 24 hours gains a +2 natural armor bonus to AC. A flood troll who has touched water within the last 24 hours gains cold resistance 5 instead.

Over-sized Limbs (Ex)

A flood troll's hands are larger than its body would suggest. Flood trolls can wield Large weapons without penalty.

Rain Regeneration (Ex)

A flood troll's regeneration functions as long as the flood troll is touching flowing water or precipitation.

Even a slight drizzle is enough to activate the flood troll's regeneration. However, any acid or fire damage dealt to the flood troll suspends its next round of regeneration.