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Thawn

A hulking humanoid cloaked in ragged cloth limps forward, its malformed, tumorous arms ending in claws the length of scythe blades. From beneath its rags droop lengths of loose flesh and a strangled wheezing issues from its deformed lips.

Thawn CR 2

XP 600
CE Large humanoid (giant)
Init –1; Senses low-light vision; Perception +1

DEFENSE

AC 14, touch 8, flat-footed 14 (–1 Dex, +6 natural, –1 size)
hp 19 (3d8+6)
Fort +7, Ref +0, Will +2
Weaknesses repulsive

OFFENSE

Speed 30 ft.
Melee 2 claws +4 (1d6+3/19–20)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 17, Dex 8, Con 14, Int 7, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 15
Feats Great Fortitude, Throw Anything
Skills Craft (traps) +4, Stealth –2 (+2 amid mud or rocks); Racial Modifiers +6 Craft (traps), +4 Stealth amid mud or rocks
Languages Giant

SPECIAL ABILITIES

Repulsive (Ex)

Thawns find the appearance of themselves and others of their kind revolting. As such, most wear heavy cloaks or otherwise obscure their countenances. All thawns within 30 feet of an uncloaked thawn must make a DC 15 Will save or be sickened for 1 round. This repulsion is all the more severe when a thawn sees its own reflection. Should a thawn be confronted with its own reflection (such as being presented with a mirror) it must make a DC 15 Will save or be sickened for 1d4+1 rounds.