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Ogre Priest

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Ogres belittle those who value smarts over strength, but clever ogres find their own paths to power.

Ogre Priest CR 4

XP 1,200
Ogre cleric 2
CE Large humanoid (giant)
Init –2; Senses darkvision 60 ft., low-light vision; Perception +7

DEFENSE

AC 19, touch 7, flat-footed 19 (+6 armor, –2 Dex, +6 natural, –1 size)
hp 51 (6d8+24)
Fort +11, Ref –1, Will +7

OFFENSE

Speed 30 ft.
Melee mwk greatsword +11 (3d6+10/19–20)
Ranged javelin +1 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy 1/day (DC 9, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +3)

4/daystrength surge (+1), vision of madness (+/–1) Cleric Spells Prepared (CL 2nd; concentration +3)

1stbless, cure light wounds, divine favor, enlarge personD
0 (at will)create water, detect magic, mending, stabilize

D domain spell; Domains Madness, Strength

STATISTICS

Str 25, Dex 6, Con 19, Int 8, Wis 12, Cha 7
Base Atk +4; CMB +12; CMD 20
Feats Combat Casting, Iron Will, Power Attack
Skills Perception +7, Spellcraft +4
Languages Giant
Combat Gear potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, alchemist's fire (2); Other Gear mwk breastplate, javelins (3), mwk greatsword, amulet of natural armor +1, unholy symbol, 157 gp