Ogre destroyers are chosen by the powers of chaos and evil to walk the world on a dark quest to break, maim, eat, torture, and kill everything beautiful, peaceful, or pure.
XP 9,600
Ogre antipaladin 7
CE Large humanoid (giant)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +5
Aura cowardice (10 ft.)
DEFENSE
AC 24, touch 10, flat-footed 24 (+9 armor, +1 deflection, +5 natural, –1 size)
hp 107 (11 HD; 4d8+7d10+51)
Fort +16, Ref +6, Will +10
Immune disease
OFFENSE
Speed 30 ft.
Melee +1 greatsword +18/+13 (3d6+11/17–20)
Ranged javelin +9/+4 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy (DC 15, 4d6), smite good 3/day (+2 attack and AC, +7 damage)
Antipaladin Spell-Like Abilities (CL 7th; concentration +9)
At will—detect good
Antipaladin Spells Prepared (CL 4th; concentration +6)
2nd—silence (DC 14)
1st—death knell (DC 13), litany of weakness
STATISTICS
Str 25, Dex 10, Con 19, Int 6, Wis 8, Cha 14
Base Atk +10; CMB +18; CMD 29
Feats Improved Critical (greatsword), Improved Initiative, Iron Will, Power Attack, Vital Strike, Weapon Focus (greatsword)
Skills Intimidate +10, Perception +5
Languages Giant
SQ cruelties (fatigued, staggered), fiendish boon (fiendish rhinoceros servant), touch of corruption 5/day (3d6)
Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, potion of fly; Other Gear mwk full plate, +1 greatsword, javelins (3), belt of mighty constitution +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, 196 gp
Fiendish Rhinoceros Companion |
CR — |
XP —
N Large animal
Init +0; Senses darkvision 60 ft., scent; Perception +12
DEFENSE
AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
DR 5/good; Resist cold 10, fire 10; SR 10
hp 42 (5d8+20)
Fort +10, Ref +4, Will +2
OFFENSE
Speed 40 ft.
Melee gore +8 (2d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 4d6+12), smite good 1/day as a swift action (+0 attack, +5 damage)
STATISTICS
Str 22, Dex 10, Con 19, Int 2, Wis 13, Cha 5
Base Atk +3; CMB +10; CMD 20 (24 vs. trip)
Feats Endurance, Great Fortitude, Skill Focus (Perception)
Skills Perception +12