XP 800 DEFENSE
AC 16, touch 8, flat-footed 16 (+3 armor, –1 Dex, +5 natural, –1 size) OFFENSE
Speed 30 ft. (40 ft. base) TACTICSBefore Combat Degenerates attack any creatures they detect without rhyme or reason, or anything remotely resembling a battle plan. During Combat A degenerate is an unsubtle opponent, closing to melee range with the closest target and pummeling him to paste. Morale Degenerates do not flee. STATISTICS
Str 26, Dex 8, Con 18, Int 6, Wis 10, Cha 7 SPECIAL ABILITIESPummel (Ex)If a degenerate ogre succeeds on both slam attacks against a single foe it may immediately pummel the target into oblivion, dashing him on the ground like a rag doll or savaging him with fists and a head butt. The victim takes an additional 2d6+8 damage and must immediately make a DC 20 Fortitude save or be dazed for 1 round. Utterly Psychotic (Ex)A degenerate’s inbreeding results in its mind abandoning any semblance of rational thought. They are immune to any mind-affecting effect and know no fear. Also, anyone attempting to commune with a degenerate’s mind either though telepathic communication or similar magic immediately takes 1d6 points of Wisdom damage. Additionally, degenerates do not register pain and ignore any effect that stuns or dazes them. They also fight unhampered until reduced to –10 hp. |