XP 3,200
Ogre fighter 4
CE Large humanoid (giant)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7
DEFENSE
AC 21, touch 7, flat-footed 21 (+9 armor, –2 Dex, +5 natural, –1 size)
hp 76 (8 HD; 4d8+4d10+36)
Fort +12, Ref +0, Will +5 (+1 vs. fear)
Defensive Abilities bravery +1
OFFENSE
Speed 30 ft.
Melee mwk greatsword +16/+11 (3d6+14/19–20) or greatclub +14/+9 (2d8+12)
Ranged javelin +4/–1 (1d8+8)
Space 10 ft.; Reach 10 ft.
TACTICS
During Combat The ogre boss closes with soft-looking enemies and uses her massive reach (with Lunge, if necessary) to box them in.
STATISTICS
Str 26, Dex 6, Con 19, Int 6, Wis 12, Cha 7
Base Atk +7; CMB +16; CMD 24
Feats Improved Initiative, Iron Will, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Intimidate +3, Perception +7
Languages Giant
SQ armor training 1
Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, bag of tricks (gray); Other Gear full plate, greatclub, javelins (3), mwk greatsword, 342 gp