Half-ogres possess racial Hit Dice and may have class levels. Half ogres have the following racial traits.
+6 Strength, +4 Constitution, –2 Intelligence, –2 Charisma. Half-ogres are fierce warriors, but weak minded.
Darkvision: Half-ogres can see in the dark up to 60 feet.
Racial Hit Dice: A half-ogre begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
Racial Skills: A half-ogre’s humanoid levels give it skill points equal to 2 x (2 + Int modifier).
Racial Feats: A half-ogre’s humanoid levels give it one feat.
AC: +2 natural armor bonus.
Weapon proficiency: A half-ogre is proficient with the greatsword and all simple weapons.
Special Qualities: Ogre blood (see above).
Languages: Half-ogres begin play speaking Common, and can also speak giant if they have an Intelligence of at least 10. Half-ogres with high Intelligence scores can choose from the following languages: Orc, Goblin, Troll