XP 25,600
LE Large humanoid (extraplanar, giant)
Init +2; Senses darkvision 120 ft., low-light vision; Perception +14
DEFENSE
AC 28, touch 11, flat-footed 26 (+5 armor, +2 Dex, +12 natural, –1 size)
hp 218 (19d8+133)
Fort +18, Ref +8, Will +7
Defensive Abilities rock catching, shadow cloak
OFFENSE
Speed 30 ft.
Melee mwk great terbutje +23/+23/+18/+13 (2d8+12/19–20 plus energy drain) or 2 slams +25 (1d8+12 plus energy drain)
Ranged rock +16 (1d8+12/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks energy drain (1 level, DC 21), rock throwing (180 ft.)
STATISTICS
Str 34, Dex 15, Con 24, Int 10, Wis 12, Cha 15
Base Atk +14; CMB +27; CMD 39
Feats Cleave, Combat Reflexes, Double Slice, Great Cleave, Improved Bull Rush, Improved Critical (great terbutje), Improved Critical (rock), Power Attack, Two-Weapon Fighting, Vital Strike
Skills Climb +21, Intimidate +15, Perception +14 (+18 in dim light), Stealth +4 (+12 in dim light); Racial Modifiers +4 Perception in dim light, +8 Stealth in dim light
Languages Giant, Shadowtongue
SQ militant
SPECIAL ABILITIES
Militant (Ex)
A shadow giant is proficient in all simple weapons, all martial weapons, and one exotic weapon of its choice.
Shadow Cloak (Ex)
Because of the shadow giant's connection with the Plane of Shadow, as a move action in any illumination other than direct sunlight, a shadow giant can cloak itself in moving shadows that act as the spell blur for 1d6+6 rounds. It can use this ability three times per day.