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Giant, Shadow

This giant's skin is dead black, and it wears a gold-inlaid breastplate, a headdress, and armbands decorated with skulls.

Shadow Giant CR 13

XP 25,600
LE Large humanoid (extraplanar, giant)
Init +2; Senses darkvision 120 ft., low-light vision; Perception +14

DEFENSE

AC 28, touch 11, flat-footed 26 (+5 armor, +2 Dex, +12 natural, –1 size)
hp 218 (19d8+133)
Fort +18, Ref +8, Will +7
Defensive Abilities rock catching, shadow cloak

OFFENSE

Speed 30 ft.
Melee mwk great terbutje +23/+23/+18/+13 (2d8+12/19–20 plus energy drain) or 2 slams +25 (1d8+12 plus energy drain)
Ranged
rock +16 (1d8+12/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks energy drain (1 level, DC 21), rock throwing (180 ft.)

STATISTICS

Str 34, Dex 15, Con 24, Int 10, Wis 12, Cha 15
Base Atk +14; CMB +27; CMD 39
Feats Cleave, Combat Reflexes, Double Slice, Great Cleave, Improved Bull Rush, Improved Critical (great terbutje), Improved Critical (rock), Power Attack, Two-Weapon Fighting, Vital Strike
Skills Climb +21, Intimidate +15, Perception +14 (+18 in dim light), Stealth +4 (+12 in dim light); Racial Modifiers +4 Perception in dim light, +8 Stealth in dim light
Languages Giant, Shadowtongue
SQ militant

SPECIAL ABILITIES

Militant (Ex)

A shadow giant is proficient in all simple weapons, all martial weapons, and one exotic weapon of its choice.

Shadow Cloak (Ex)

Because of the shadow giant's connection with the Plane of Shadow, as a move action in any illumination other than direct sunlight, a shadow giant can cloak itself in moving shadows that act as the spell blur for 1d6+6 rounds. It can use this ability three times per day.