This giant has the arms and armor of an ancient warrior. Her golden skin and flame-colored hair amplify the light around her.
XP 76,800 DEFENSE AC 31, touch 11, flat-footed 28 (+5 armor, +3 Dex, +15 natural, –2 size) OFFENSE Speed 35 ft. (50 ft. without armor)
At will—daylight, eagle eye, remove blindness/ deafness, sunburst (DC 21) STATISTICS Str 40, Dex 16, Con 23, Int 15, Wis 20, Cha 17 SPECIAL ABILITIES Solar Aura (Su)Light levels within 60 feet of a sun giant increase by one step (supernatural darkness becomes normal darkness). This does not count as a light effect for the purpose of light and darkness effects; a solar aura is not hindered by any type of magical darkness, and its effect is applied after all light and darkness effects. In areas of bright light, a solar aura causes sighted creatures to become dazzled for as long as they remain in the aura. Once per round as a free action, a sun giant can direct light toward a single target within her solar aura, and that creature must succeed at a DC 24 Fortitude save or be permanently blinded. The save DC is Charisma-based. Sun Dart (Ex)A sun giant can fire darts of light from her atlatl. She doesn't need ammunition, the sun darts target touch AC, and the sun darts deal an additional 2d6 points of fire damage. A Large or smaller creature damaged by a sun giant's sun dart becomes entangled and immobilized. A creature can free itself with a successful DC 24 Escape Artist or Strength check as a standard action or by breaking the sun dart (hardness 5, hp 20). The save DC is Dexterity-based. |