Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Humanoids‎ > ‎Giants‎ > ‎Giant, True‎ > ‎

Giant, Ocean

This blue-skinned giant's clothing and beard whip about like sails caught in a storm.

Ocean Giant CR 14

XP 38,400
CG or CE Huge humanoid (aquatic, giant)
Init +4; Senses low-light vision; Perception +24

DEFENSE

AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)
hp 218 (19d8+133)
Fort +18, Ref +8, Will +10; Resist cold 30, electricity 30

OFFENSE

Speed 50 ft., swim 40 ft.
Melee mwk trident +29/+24/+19 (3d6+22) or 2 slams +27 (2d6+15)
Ranged rock +13 (2d8+22)
Space 15 ft.; Reach 15 ft.
Special Attacks conch focus, rock throwing (110 ft.)
Spell-Like Abilities (CL 14th; concentration +18)

Constantfreedom of movement
3/dayaqueous orb (DC 17), control winds (DC 19), shout (DC 18), summon nature's ally VII (swimming creatures only), water breathing
1/dayvortex (DC 20)

STATISTICS

Str 40, Dex 11, Con 25, Int 12, Wis 15, Cha 18
Base Atk +14; CMB +31 (+33 bull rush); CMD 41 (43 vs. bull rush)
Feats Augment SummoningB (with conch), Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (trident), Power Attack, Vital Strike, Weapon Focus (trident)
Skills Intimidate +17, Knowledge (nature) +11, Perception +24, Perform (wind) +13, Survival +14, Swim +24
Languages Aquan, Common, Giant
SQ amphibious

SPECIAL ABILITIES

Conch Focus (Su)

When holding its conch, an ocean giant can cast great shout (DC 22) instead of shout, and gains Augment Summoning as a bonus feat. If the conch is destroyed (hardness 5, 20 hp), the giant can spend 1 week to craft a replacement.