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Giant, Hill

This hunched giant exudes power and a crude, stupid anger, its filthy fur clothing bespeaking a brutish and backwoods lifestyle.

Hill Giant CR 7

XP 3,200
CE Large humanoid (giant)
Init –1; Senses low-light vision; Perception +6


AC 21, touch 8, flat-footed 21 (+4 armor, –1 Dex, +9 natural, –1 size)
hp 85 (10d8+40)
Fort +11, Ref +2, Will +3
Defensive Abilities rock catching


Speed 40 ft. (30 ft. in armor)
Melee greatclub +14/+9 (2d8+10) or 2 slams +13 (1d8+7)
Ranged rock +6 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (120 ft.)


Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Base Atk +7; CMB +15; CMD 24
Feats Cleave, Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)
Skills Climb +10, Intimidate +12, Perception +6
Languages Giant

Unofficially Speaking...

I was looking at the hill giant stats and discovered that it does 1d8 + Str with a hurled rock but the rock throwing Universal Monster Ability says that it does 2x the slam damage. Is there an error somewhere?

Go with the 1d8 base damage for the hill giant's hurled rocks. The universal monster rock throwing ability is the generic rule. Changes to universal monster rules in a monster's stat block always overrule the "generic" version of those rules. It is a bit awkward that all of the monsters with the rock throwing monster ability are different from what the universal monster rules suggest. If there is an error, it's in the Universal Monster rules.