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Giant, Eclipse

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Symbolic representations of the occultation of heavenly bodies decorate the dark gray skin of this massive giant.

Eclipse Giant CR 19

XP 204,800
N Gargantuan humanoid (giant)
Init +0; Senses low-light vision, see in darkness; Perception +41


AC 32, touch 6, flat-footed 32 (+26 natural, –4 size)
hp 312 (25d8+200)
Fort +16, Ref +15, Will +21
Defensive Abilities rock catching; Immune death effects


Speed 50 ft.
Melee mwk longsword +34/+29/+24/+19 (4d6+27/19–20)
Ranged rock +15 (3d6+27 plus imbue rock)
Space 20 ft.; Reach 20 ft.
Special Attacks imbue rock, rock throwing
Spell-Like Abilities (CL 20th; concentration +24)

At willdaylight, deeper darkness, harm (DC 20), heal
3/dayquickened harm (DC 20), quickened heal
1/daylunar veil, polar midnight


Str 46, Dex 11, Con 27, Int 13, Wis 24, Cha 18
Base Atk +18; CMB +40 (+44 bull rush); CMD 50 (52 vs. bull rush)
Feats Awesome Blow, Combat Casting, Greater Bull Rush, Greater Vital Strike, Improved Bull Rush, Improved Vital Strike, Martial Weapon Proficiency (longsword), Power Attack, Quicken Spell-Like Ability (harm, heal), Skill Focus (Perception), Vital Strike, Weapon Focus (longsword)
Skills Intimidate +32, Knowledge (arcana) +16, Knowledge (geography) +11, Perception +41
Languages Aklo, Common, Giant
SQ eclipse empowered


Eclipse Empowered (Su)

When an eclipse giant is in the presence of, and can see, either a solar or a lunar eclipse, it is affected as if subjected to a greater heroism spell (CL 20th) for as long as the eclipse lasts. As eclipse giants rarely watch where they're going, they learn to avoid obstacles by instinct; an eclipse giant adds its Wisdom modifier on Reflex saves, even when there is no eclipse.

Imbue Rock (Su)

An eclipse giant can imbue a thrown rock, casting either its heal or harm spell-like ability just before it throws the rock. If it imbues the rock with harm, the rock targets touch AC, and a creature hit by the rock attack is also affected as if it were the target of the harm spell. If the giant imbues the rock with heal, any creature that catches the rock with the rock catching special ability is affected as if it were the target of the heal spell. If rocks so imbued either miss the target (in the case of a harm-imbued rock) or are not caught (in the case of a heal-imbued rock) they lose the spell effect.