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Giant, Desert

Loose robes conceal the sand-etched features of this lanky giant. In each hand he grips a scimitar nearly the length of a human.

Desert Giant CR 9

XP 6,400
LN Large humanoid (giant)
Init +3; Senses low-light vision; Perception +9


AC 24, touch 13, flat-footed 20 (+2 armor, +3 Dex, +1 dodge, +9 natural, -1 size)
hp 123 (13d8+65)
Fort +9, Ref +11, Will +5
Defensive Abilities rock catching; Immune fire


Speed 50 ft.
Melee mwk scimitars +16/+16/+11/+11 (1d8+8/15-20) or 2 slams +16 (1d8+8)
Ranged rock +11 (1d8+8)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (100 ft.), scimitar training


Str 26, Dex 17, Con 21, Int 13, Wis 12, Cha 10
Base Atk +9; CMB +18; CMD 32 (36 vs. disarm and sunder)
Feats Combat Reflexes, Dodge, Improved Critical (scimitar), Improved Two-Weapon Fighting, Mobility, Two-Weapon Fighting, Weapon Focus (scimitar)
Skills Acrobatics +16 (+24 when jumping), Intimidate +11, Perception +9, Survival +17
Languages Common, Giant
SQ sandwalking


Sandwalking (Ex)

A desert giant travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.

Scimitar Training (Ex)

All desert giants are proficient with scimitars, and can wield them as if they were light weapons. A desert giant adds its full Strength bonus to attacks made with a scimitar wielded in its off hand, and gains a +4 bonus to CMD versus disarm and sunder attempts when fighting with a scimitar in each hand.