XP 6,400
NG Large humanoid (giant)
Init +5; Senses low-light vision, tremorsense 30 ft.; Perception +15
DEFENSE
AC 23, touch 10, flat-footed 22 (+4 armor, +1 Dex, +9 natural, –1 size)
hp 133 (14d8+70)
Fort +9, Ref +7, Will +11
Defensive Abilities rock catching; Resist acid 10, fire 10
OFFENSE
Speed 40 ft.
Melee greatclub +17/+12 (2d8+12) or 2 slams +17 (1d8+8)
Ranged rock +12 (1d8+8)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (120 ft.)
Spell-Like Abilities (CL 14th; concentration +15)
At will—detect poison, know direction
3/day—animal messenger, cure moderate wounds, detect animals or plants, speak with animals, stone shape
1/day—commune with nature
STATISTICS
Str 26, Dex 13, Con 21, Int 13, Wis 14, Cha 12
Base Atk +10; CMB +19; CMD 30
Feats Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (greatclub), Power Attack, Skill Focus (Climb), Skill Focus (Perception), Weapon Focus (rock)
Skills Climb +18, Diplomacy +8, Handle Animal +11, Knowledge (geography) +5, Knowledge (nature) +11, Perception +15, Survival +12; Racial Modifiers +4 Knowledge (geography)
Languages Common, Giant, Terran
SQ earth attunement
SPECIAL ABILITIES
Earth Attunement (Su)
A cliff giant has tremorsense 30 feet when standing on unworked stone or natural earth. Knowledge (nature) is a class skill for cliff giants.