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Ettin

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This lumbering, filthy, two-headed giant wears tattered remnants of leather armor and clutches a large flail in each fist.
Ettin
CR 6

XP 2,400
CE Large
humanoid (giant)
Init
+3; Senses low-light vision; Perception +12

 DEFENSE

AC 18, touch 8, flat-footed 18; (+2 armor, –1 Dex, +8 natural, –1 size)
hp
65 (10d8+20)
Fort
+9, Ref +2, Will +5

 OFFENSE

Speed 40 ft.
Melee
2 flails +12/+7 (2d6+6)
Ranged
2 javelins +5 (1d8+6)
Space
10 ft.; Reach 10 ft.
Special Attacks
superior two-weapon fighting

 STATISTICS

Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11
Base
Atk +7; CMB +14; CMD 23
Feats
Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills
Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages
pidgin of Giant, Goblin, and Orc

 SPECIAL ABILITIES

Superior Two-Weapon Fighting (Ex)

An ettin fights with a flail or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.