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Cyclops, Kabandha

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This tall giant has no head; instead, its one-eyed face rests in the center of its broad chest.

Kabandha CR 9

XP 6,400
LN Large humanoid (giant)
Init +7; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +20

DEFENSE

AC 25, touch 12, flat-footed 22 (+6 armor, +3 Dex, +7 natural, –1 size)
hp 119 (14d8+56)
Fort +13, Ref +9, Will +8
Defensive Abilities ferocity

OFFENSE

Speed 30 ft.
Melee 2 slams +19 (1d6+10), bite +19 (1d8+10)
Ranged rock +13 (1d8+15)
Space 10 ft.; Reach 10 ft.
Special Attacks bounding stone, rock throwing (60 ft.)
Spell-Like Abilities (CL 14th; concentration +15)

Constantsee invisibility
3/dayalarm

STATISTICS

Str 31, Dex 17, Con 18, Int 10, Wis 14, Cha 13
Base Atk +10; CMB +21; CMD 34
Feats Alertness, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Power Attack, Vital Strike
Skills Intimidate +9, Perception +20, Profession (soldier) +8, Sense Motive +9, Stealth +1, Survival +10; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant

SPECIAL ABILITIES

Bounding Stone (Ex)

A kabandha can throw a stone in a bouncing, deadly arc, dealing 1d8+10 points of damage to all creatures on the ground in a 50-foot line (Reflex DC 27 half). At the end of this line, if the stone strikes a barrier, it shatters, dealing 2d6+10 points of damage to all creatures in a 10-foot radius (Reflex DC 27 half). A creature that is both in the line and near the barrier can take damage twice from this ability. The save DC is Strength-based.