Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Humanoids‎ > ‎Giants‎ > ‎Cyclops‎ > ‎

Cyclops, Great

This misshapen but incredibly muscular humanoid has a single huge bloodshot eye set under a short, jagged horn on its brow.

Great Cyclops CR 12

XP 19,200
CE Huge humanoid (giant)
Init +1; Senses low-light vision; Perception +22

DEFENSE

AC 26, touch 9, flat-footed 25 (+4 armor, +1 Dex, +13 natural, -2 size)
hp 195 (17d8+119)
Fort +12, Ref +6, Will +14

OFFENSE

Speed 50 ft.
Melee mwk greatclub +24/+19/+14 (3d8+19), gore +17 (1d8+6) or gore +23 (1d8+13), 2 slams +23 (2d6+13)
Ranged rock +11 (2d6+19)
Space 15 ft.; Reach 15 ft.
Special Attacks powerful charge (gore, 4d8+24), rock throwing (120 ft.)

STATISTICS

Str 36, Dex 13, Con 25, Int 7, Wis 14, Cha 8
Base Atk +12; CMB +27; CMD 38
Feats Awesome Blow, Cleave, Critical Focus, Diehard, Endurance, Improved Bull Rush, Iron Will, Power Attack, Staggering Critical
Skills Perception +22
Languages Common, Cyclops, Giant
SQ flash of brutality

SPECIAL ABILITIES

Flash of Brutality (Su)

Once per day as a swift action, a great cyclops can gain a burst of savage of inspiration. When it does, it doubles the threat range of all weapons, natural attacks, and rock attacks it makes until the start of its next turn. Furthermore, once per day, when the great cyclops reaches 0 or fewer hit points and is conscious because of its Diehard feat, this ability recharges, allowing it to use the ability a second time that same day.