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Cyclops

A single huge eye stares from the forehead of this nine-foot-tall giant. Below this sole orb, an even larger mouth gapes like a cave.

Cyclops CR 5

XP 1,600
NE Large humanoid (giant)
Init –1; Senses low-light vision; Perception +11

DEFENSE

AC 19, touch 8, flat-footed 19 (+4 armor, –1 Dex, +7 natural, –1 size)
hp 65 (10d8+20)
Fort +9, Ref +2, Will +4
Defensive Abilities ferocity

OFFENSE

Speed 30 ft.
Melee greataxe +11/+6 (3d6+7/×3)
Ranged heavy crossbow +5 (2d8/19–20/×3)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

SPECIAL ABILITIES

Flash of Insight (Su)

Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.

Examples
Cyclops Tyrant (Fighter 10; CR 15)