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Athach

This giant’s maw contains a pair of dripping tusks, but it is its gangly third arm that makes its appearance truly bizarre.

Athach CR 12

XP 19,200
CE Huge humanoid (giant)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 26, touch 9, flat-footed 25 (+2 armor, +1 Dex, +15 natural, –2 size)
hp 161 (14d8+98)
Fort +16, Ref +5, Will +7
Resist cold 10

OFFENSE

Speed 50 ft.
Melee 2 slams +19 (1d8+11), bite +19 (2d6+11 plus poison) or heavy mace +19/+14 (3d6+11), bite +17 (2d6+5 plus poison)
Ranged rock +10/+5 (2d6+16)
Space 15 ft.; Reach 15 ft. (20 with Lunge)
Special Attacks rock throwing (140 ft.), swift claw (claw +19 [1d10+11])

STATISTICS

Str 32, Dex 13, Con 25, Int 7, Wis 12, Cha 6
Base Atk +10; CMB +23; CMD 34
Feats Cleave, Improved Iron Will, Iron Will, Lunge, Multiattack, Power Attack, Vital Strike
Skills Acrobatics +1 (+9 jump), Climb +20, Perception +12, Stealth -7
Languages Giant

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Swift Claw (Ex)

An athach can attack with its claw as a swift action, even when the creature’s movement would normally restrict it to one attack. This attack is made at a +19 bonus and deals 1d10+11 points of damage, regardless of what other attacks are made on the athach’s turn.

Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games

* Editor's Note

The treasure for this creature lists a heavy shield, but its benefits are not included in the stat block. It is likely included in error and should be ignored when drawing up treasure for the creature.