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Duergar

This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light.

Duergar CR 1/3

XP 135
Duergar warrior 1
LE Medium
humanoid (dwarf)
Init –1; Senses darkvision 120 ft; Perception +1

 DEFENSE

AC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 shield)
hp 7 (1d10+2)
Fort +4, Ref –1, Will +1; +2 vs. spells
Immune paralysis, phantasms, poison
Weaknesses light sensitivity

 OFFENSE

Speed 20 ft.
Melee warhammer +3 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19–20)
Spell-Like Abilities (CL 3rd)
1/day—
enlarge person (self only), invisibility (self only)

 STATISTICS

Str 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4
Base Atk +1; CMB +2; CMD 11
Feats Weapon Focus (warhammer)
Skills Intimidate +1, Stealth –3; Racial Modifiers +2 Perception relating to stonework, +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slow and steady, stability

Variants

Lore

Characters with the Knowledge (nature) or Knowledge (dungeoneering) know more about dwarfs than the common layman. When a character makes a successful skill check the following lore is revealed, higher DCs reveal all information from lower checks

Knowledge (nature) or Knowledge (dungeoneering)

DC result

12: This short grey humanoid that is bald yet has a full beard is in fact a dwarf known as a duergar. They are evil beings that dwell deep underground. This reveals all hill dwarf traits that apply to duergar.

18: Duergar can see twice as far as a normal dwarf in darkness, but are sensitive to the point of distraction in bright light. They spend their lives in toil and are at constant war with other dwarves.

20: Druegar are not skilled with traditional Dwarven weaponry. They wear drab clothing and jewelry meant to blend in with their environment.

24: Druegar are capable of minor spell like abilities once per day as follows:enlarge person, invisibility. They are immune to poison, paralysis, and many illusions