XP 800 DEFENSE
AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield) OFFENSE
Speed 20 ft.
Constant—detect magic Spells Prepared (CL 3rd)
2nd—death knellD (DC 15), hold person (DC 15), silence (DC 15) D Domain spell; Domains Chaos, Death STATISTICS
Str 12, Dex 17, Con 12, Int 10, Wis 17, Cha 12 SPECIAL ABILITIESPoison Use (Ex)Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease. Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save. | Drow Noble CharactersDrow nobles are defined by their class levels—they do not possess racial Hit Dice. A drow noble's challenge rating is equal to her class level. Drow nobles possess all of the racial traits listed for drow characters, plus the following:
Editor's Note
Lead Pathfinder designer Jason Bulmahn states that Drow Noble characters should be one level less than characters of standard races but this information was rolled into the CR of the creature, rather than being separate as it should have been. While messageboard posts are not considered official errata, GMs are encouraged to consider this when trying to determine how powerful Drow Noble characters might be. [Source] |