This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.
XP 135 DEFENSE
AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield) OFFENSE
Speed 30 ft. 1/day—dancing lights, darkness, faerie fire STATISTICS
Str 11, Dex 15, Con 10, Int 10, Wis 9, Cha 10 SPECIAL ABILITIESPoison Use (Ex)Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease. Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save. | Drow CharactersDrow are defined by their class levels—they do not possess racial Hit Dice. All drow have the following racial traits.
Ability Scores: Drow are nimble and manipulative (+2 Dexterity, +2 Charisma, –2 Constitution) Senses
Drow have the following special senses:
Immunities and Special Defenses
Drow have the following immunities and special defenses:
Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire each once per day, using his total character level as his caster level. Weaknesses and Vulnerabilities
Drow have the following weaknesses and vulnerabilities:
Poison Use: Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease. Variants & Related Creatures
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