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Drow

This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.

Common Drow CR 1/3

XP 135
Drow warrior 1
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Perception +2

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield)
hp 5 (1d10)
Fort +2, Ref +2, Will –1; +2 vs. enchantment
Immune sleep; SR 7
Weaknesses light blindness

OFFENSE

Speed 30 ft.
Melee rapier +3 (1d6/18–20)
Ranged hand crossbow +3 (1d4/19–20 plus poison)
Spell-Like Abilities (CL 1st)

1/daydancing lights, darkness, faerie fire

STATISTICS

Str 11, Dex 15, Con 10, Int 10, Wis 9, Cha 10
Base Atk +1; CMB +1; CMD 13
Feats Weapon Finesse
Skills Perception +2, Stealth +2; Racial Modifiers +2 Perception
Languages Elven, Undercommon
SQ poison use

SPECIAL ABILITIES

Poison Use (Ex)

Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.

Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.

Drow Characters

Drow are defined by their class levels—they do not possess racial Hit Dice. All drow have the following racial traits.

Ability Scores: Drow are nimble and manipulative (+2 Dexterity, +2 Charisma, –2 Constitution)
Size: Drow are Medium-sized creatures and so have no special bonuses or penalties due to size.
Speed: Drow have a base speed of 30 feet.

Senses

Drow have the following special senses:

Immunities and Special Defenses

Drow have the following immunities and special defenses:

Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire each once per day, using his total character level as his caster level.

Weaknesses and Vulnerabilities

Drow have the following weaknesses and vulnerabilities:

  • Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Poison Use: Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and short sword.
Languages: Drow begin play speaking Elven and Undercommon. Drow with high Intelligence can choose bonus languages from the following: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin.