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Derro Magister

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This pale blue humanoid has bright white eyes and long, light hair adorned with a spiked, gem-encrusted coronet.

Derro Magister CR 5

XP 1,600
CE Small humanoid (derro)
Init +7; Senses darkvision 60 ft.; Perception +5

DEFENSE

AC 19, touch 14, flat-footed 16 (+2 armor, +3 Dex, +3 natural, +1 size)
hp 52 (7d8+21)
Fort +7, Ref +5, Will +8
Immune mind-affecting; SR 16
Weaknesses vulnerable to sunlight

OFFENSE

Speed 20 ft.
Melee mwk quarterstaff +10 (1d4+3)
Special Attacks cytillesh stare, puppeteer, sneak attack +3d6
Psychic Magic (CL 6th; concentration +9)

20 PEbabble (2 PE, DC 15), battlemind link (4 PE), greater synaptic pulse (4 PE, DC 17), mad hallucination (2 PE, DC 15), mind probe (4 PE, DC 17), mindwipe (4 PE, DC 17), paranoia (1 PE, DC 14), placebo effect (2 PE), synaptic overload (4 PE, DC 17), synaptic scramble (3 PE, DC 16), synesthesia (3 PE, DC 16)

Spell-Like Abilities (CL 6th; concentration +9)

At willid insinuation II (DC 16), modify memory (DC 17)

STATISTICS

Str 15, Dex 17, Con 16, Int 16, Wis 5, Cha 16
Base Atk +5; CMB +6; CMD 19
Feats Combat Casting, Great Fortitude, Improved Initiative, Weapon Finesse
Skills Craft (alchemy) +13, Knowledge (arcana) +10, Perception +4, Spellcraft +10, Stealth +14
Languages Aklo, Undercommon
SQ psychic incoherence

SPECIAL ABILITIES

Cytillesh Stare (Ex)

The cytillesh pumping through a derro magister's brain grants it a powerful stare that psychically transfers the essence of cytillesh into various parts of its target's mind and body. This effect works like the hypnotic stare of an 8th-level mesmerist with the painful stare ability and all seven of the base mesmerist's bold stares. When the cytillesh stare ends, the affected creature automatically forgets all that occurred while it was under the stare's effects. This is a mind-affecting poison effect.

Psychic Incoherence (Su)

A magister is afflicted by madness, and must use its Charisma modifier on Will saves instead of its Wisdom modifier. Additionally, creatures attempting to read a magister's mind must succeed at a DC 16 Will save or take 5d6 points of damage from mental anguish; this is a mind-affecting effect.

Puppeteer (Su)

As a standard action, a derro magister can target one willing creature within 30 feet, which can take an immediate action to perform one full turn's worth of actions (either a full-round action or a standard and move action) of the magister's choice. While affected by this ability, the creature does not suffer from incapacitating effects such as being stunned, staggered or paralyzed that would prevent it from taking actions or reduce the actions it can take, and such effects don't prevent it from taking the immediate action to take advantage of this ability.

Vulnerable to Sunlight (Ex)

A derro magister takes 2 points of Constitution damage after every hour it's exposed to sunlight.

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