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Dark Dancer

Dancing in a wicked celebration, this slight humanoid is wrapped head to toe in dirty scraps of dark cloth.

Dark Dancer CR 1

XP 400
CN Small humanoid (dark folk)
Init +4; Senses see in darkness; Perception +4

DEFENSE

AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 13 (2d8+4)
Fort +2, Ref +7, Will +0
Weaknesses light blindness

OFFENSE

Speed 30 ft.
Melee club +2 (1d4) or dagger +6 (1d3/19–20 plus poison)
Special Attacks bardic performance (7 rounds), dark curse, death throes, sneak attack +1d6

STATISTICS

Str 11, Dex 19, Con 14, Int 8, Wis 10, Cha 13
Base Atk +1; CMB +0; CMD 14
Feats Weapon Finesse
Skills Climb +4, Perception +4, Perform (dance) +2, Sleight of Hand +5, Stealth +12; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages Dark Folk
SQ poison use

SPECIAL ABILITIES

Bardic Performance (Su)

A dark dancer can use its dancing to help its allies. A dark dancer can use bardic performance as a 2nd-level bard, but only for distraction and inspire courage effects.

Dark Curse (Su)

As a standard action, a dark dancer can make a touch attack against a foe and curse it. The foe must succeed at a DC 12 Will saving throw to resist the effects. Creatures that fail the saving throw take a –2 penalty on all Dexterity and Charisma-based skill checks. This curse is permanent, but the victim of this curse can attempt a new saving throw each day.

Death Throes (Su)

When a dark dancer is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. All creatures within a 10-foot burst must succeed at a DC 13 Fortitude save or be dazzled for 1d6 rounds. Other dark folk within 20 feet must succeed at a DC 13 Will save or be shaken for 1 round. The save DC is Constitution-based.