This creature resembles a small humanoid with a light, thin frame. It has gray skin and stark-white eyes with gray pupils. It is dressed in brownish-black filthy clothing. The smell of dung and rotted meat hangs in the air around it.
XP 600 DEFENSE
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) OFFENSE
Speed 30 ft. At will—darkness, detect magic STATISTICS
Str 11, Dex 17, Con 14, Int 9, Wis 10, Cha 8 SPECIAL ABILITIESDeath Throes (Su)When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. All creatures within a 10-foot burst must make a DC 13 Fortitude save or be blinded for 1d6 rounds. Other dark creepers within 10 feet are automatically blinded for at least 1 round, due to their light blindness. The save is Constitution-based. Poison Use (Ex)Dark creepers are skilled in the use of poison and never risk accidentally poisoning themselves. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear. Black Smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. Rag Armor (Ex)A dark creeper’s multiple layers of filthy rags function as leather armor when worn by one of their kind. See in Darkness (Su)A dark creeper can see perfectly in darkness of any kind, including that created by deeper darkness. | Source
Dark Creeper CharactersDark creepers possess racial Hit Dice and may have class levels. Dark Creepers have the following racial traits.
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