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Changeling

This young woman has a slender frame and a beautiful face, yet there’s something vaguely unnerving about her appearance. Her skin is unnaturally pale, her hair is dark, and each of her eyes is a different color.

Changeling CR 1/2

XP 200
Female changeling witch 1
LN Medium humanoid (changeling)
Init –1; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 10, touch 9, flat-footed 10 (–1 Dex, +1 natural)
hp 8 (1d6+2)
Fort +1, Ref –1, Will +4

OFFENSE

Speed 30 ft.
Melee 2 claws +0 (1d4+1)
Special Attacks hexes (cauldron)
Witch Spells Prepared (CL 1st; concentration +3)

1sthypnotism (DC 14), sleep (DC 14)
0 (at will)daze (DC 13), light, touch of fatigue (DC 13)

Patron transformation

STATISTICS

Str 10, Dex 8, Con 12, Int 15, Wis 14, Cha 15
Base Atk +0; CMB +0; CMD 9
Feats Brew Potion, Combat Casting
Skills Craft (alchemy) +10, Heal +6, Knowledge (arcana) +6, Spellcraft +6
Languages Common, Draconic, Elven, Orc
SQ hulking changeling, witch's familiar (spider)

Changeling Characters

Changelings are defined by their class levels—they don't have racial Hit Dice. All changelings have the following racial traits.

Hag Trait: A changeling possesses one of the following traits, depending on the type of hag her mother is.

  • Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage rolls.
  • Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
  • Sea Lungs (Sea Hag): The changeling can hold her breath for a number of rounds equal to 3 × her Constitution score before she risks drowning.

Claws: A changeling's hands and fingernails tend to harden and become sharp, granting her two claw attacks, each of which deals 1d4 points of damage. Natural Armor: Changelings have a +1 natural armor bonus.

Darkvision: Changelings can see in the dark up to 60 feet.

Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings who have high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.