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This lithe, catlike humanoid has a long tail and pointed ears. Her feline eyes sparkle with curiosity and mischief.

Catfolk CR 1/2

XP 200
Catfolk ranger 1
NG Medium humanoid (catfolk)
Init +3; Senses low-light vision; Perception +2


AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +0


Speed 30 ft.
Melee longsword +3 (1d8+2/19-20)
Ranged longbow +5 (1d8/x3)
Special Attacks favored enemy (magical beasts +2)


Str 14, Dex 17, Con 12, Int 8, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Weapon Focus (longbow)
Skills Climb +5, Handle Animal +5, Knowledge (nature) +3, Perception +2, Stealth +8, Survival +6; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ cat's luck, sprinter, track +1, wild empathy +2


Cat's Luck (Ex)

Once per day when a catfolk makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before the saving throw is attempted.

Sprinter (Ex)

A catfolk gains a 10-foot racial bonus to its speed when using the charge, run, or withdraw actions.

Image used by permission of Purple Duck Games.