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Bulbous eyes glare atop this creature's decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin.

Boggard CR 2

XP 600
CE Medium
humanoid (boggard)
-1; Senses darkvision 60 ft., low-light vision; Perception +4


AC 14, touch 9, flat-footed 14 (+2 armor, –1 Dex, +3 natural)
22 (3d8+9)
+5, Ref +0, Will +1


Speed 20 ft., swim 30 ft.
morningstar +5 (1d8+3), tongue –1 touch (sticky tongue)
Special Attacks
terrifying croak


Str 15, Dex 9, Con 14, Int 8, Wis 11, Cha 10
Atk +2; CMB +4; CMD 13
Toughness, Weapon Focus (morningstar)
Acrobatics +2 (+14 jumping), Stealth –1 (+7 in swamps), Swim +10; Racial Modifiers +16 Acrobatics when jumping, +4 Perception, +8 Stealth in swamps
hold breath, swamp stride


Hold Breath (Ex)

A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.

Sticky Tongue (Ex)

A creature hit by a boggard's tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard's actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.

Swamp Stride (Ex)

A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.

Terrifying Croak (Su)

Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard's croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.

Preconstructed NPC's

Boggard Variations

Boggards prove quick to adapt, both culturally and physiologically, to the challenges of their wetland environments. In many areas this has led to boggards developing distinct regional characteristics, some proving wholly cosmetic, others granting whole tribes significant advantages. Noted here are just a few variations documented among boggards. Except where noted, this additional abilities do not increase a boggard’s Challenge Rating.

Camouflage (Ex)

The boggard’s coloration grants it a +4 racial bonus on Stealth checks, increasing to a +8 bonus in forest, jungles, or swamps.

Leap Attack (Ex)

As a standard action, a boggard may make a single attack during a jump. It can make this attack at any point along the course of the leap—the start, the end, or while in mid-air. While jumping, a boggard does not provoke attacks of opportunity for leaving a threatened square.

Poison Skin (Ex)

The boggard secretes poison through its skin. Any creature that comes in contact with the boggard— as part of an unarmed strike or to attempt a grapple—or that is struck by the boggard tongue attack must make a Fortitude save or be poisoned. The save DC is Constitution-based. The following save DCs apply to a standard boggard. Poison skin increases a boggard’s CR by 1.

Boggard Poison

Tongue or touch—contact; save Fort DC 22, frequency 1/round for 6 rounds, effect 1 Dexterity, cure 1 save.

Sticky Limbs (Ex)

The boggard produces a viscous film along the pads of its hands and thighs. The boggard gains a climb speed of 10 and a +4 bonus on CMB checks made to grapple.

Pathfinder Adventure Path #34: Blood for Blood. © 2010, Paizo Publishing, LLC; Author: Neil Spicer.