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Android

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This slender woman moves with a strange, calculated grace. Complex blue tattoos glow on her pale flesh.

Android CR 1/2

XP 200
Android rogue 1
N Medium humanoid (android)
Init
+3; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +0
Defensive Abilities constructed; Immune disease, emotion-based effects, exhaustion, fatigue, fear, sleep

OFFENSE

Speed 30 ft.
Melee rapier +3 (1d6+1/18–20)
Special Attacks nanite surge, sneak attack +1d6

STATISTICS

Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 6
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Skills Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7, Knowledge (engineering) +3, Knowledge (local) +6, Perception +6, Sense Motive +0, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Perception, –4 Sense Motive
Languages Common, +2 additional
SQ emotionless, trapfinding +1

SPECIAL ABILITIES

Constructed (Ex)

For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.

Emotionless (Ex)

Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.

Nanite Surge (Ex)

An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.

Android Characters (16 RP)

Androids are defined by their class levels–they do not have racial Hit Dice. All androids have the following racial traits.

Standard Racial Traits

  • Ability Score Racial Traits Androids have swift reflexes and are very intelligent, but have difficulty relating to others. As a result, androids gain a +2 bonus to Dexterity and Intelligence, but suffer a –2 penalty to Charisma.
  • Languages: Androids begin play speaking Common. Androids with high Intelligence can choose any languages they want (except secret languages, such as Druidic).

Feat and Skill Racial Traits

  • Androids gain a +2 racial bonus on Perception checks.
  • Emotionless (–1 RP): Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.

Senses Racial Traits

Other Racial Traits

  • Constructed (2 RP): For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
  • Emotionless (–1 RP): Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
  • Nanite Surge (3 RP): An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.