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Twigjack

This tiny, vaguely humanoid creature seems to be made completely of bundles of sticks wound with thorny vines.

Twigjack CR 3

XP 800
CE Tiny fey
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10

DEFENSE

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp
27 (5d6+10)
Fort
+3, Ref +7, Will +6
Weaknesses
vulnerable to fire

OFFENSE

Speed 30 ft.
Melee
spear +3 (1d4–1/x3) or 2 claws +7 (1d4–1)
Space
2-1/2 ft.; Reach 0 ft. (5 ft. with spear)
Special Attacks
sneak attack +2d6, splinterspray

STATISTICS

Str 8, Dex 16, Con 15, Int 11, Wis 14, Cha 13
Base Atk
+2; CMB +3; CMD 12
Feats
Agile Maneuvers, Skill Focus (Stealth), Weapon Finesse
Skills
Acrobatics +11, Climb +7, Disable Device +8, Knowledge (nature) +8, Perception +10, Stealth +22
Languages
Common, Sylvan
SQ
bramble jump, woodland stride

SPECIAL ABILITIES

Bramble Jump (Su)

A twigjack can travel short distances between brambles, shrubs, or thickets as if via dimension door as part of a move action. The twigjack must begin and end this movement while in an area of at least light undergrowth. The twigjack can travel in this manner up to 60 feet per day. This movement must be used in 10-foot increments and does not provoke attacks of opportunity.

Splinterspray (Ex)

A twigjack can eject a barrage of splinters and brambles from its body three times per day as a standard action. This effect creates a 15-foot conical burst of jagged splinters, dealing 4d6 points of piercing damage to all creatures in the area. A DC 14 Reflex saving throw halves this damage. The save DC is Constitution-based.