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Thin Man (3pp)

A gray man, composed of what you believe to be paper, appears in front of you seemingly from nowhere. He turns to his left, vanishing again into thin air. The next time you see him, he’s right in front of you, bladed arms crossed, ready to slash you.

Thin Man CR 7

XP 3,200
NE Medium fey
Init +10; Senses low-light vision; Perception +5

DEFENSE

AC 21, touch 17, flat-footed 14 (+6 Dex, +1 dodge, +4 natural)
hp 66 (12d6 + 24)
Fort +6; Ref +14; Will +9
Defensive Abilities missing dimension; DR 10/piercing or slashing

OFFENSE

Speed 40 ft.
Melee 2 blade arms +11 (2d8+2)
Special Attacks sneak attack (+3d6)
Spell-Like Abilities (CL 9th; concentration +??)

3/daydimension door

STATISTICS

Str 15, Dex 23, Con 14, Int 13, Wis 12, Cha 12
Base Atk +6; CMB +12; CMD 24 (32 vs. grapple)
Feats Agile Maneuvers, Dodge, Improved Initiative, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (blade arm)
Skill Acrobatics +21, Bluff +9, Disguise +5, Escape Artist +25, Intimidate +10, Perception +16, Sense Motive +16, Sleight of Hand +21, Stealth +29; Racial Modifiers +4 Escape Artist, +8 Stealth
Languages Common, Sylvan

SPECIAL ABILITIES

Missing Dimension (Ex)

A thin man only exists in two dimensions, allowing him to deliver vicious attacks with his arm blades, as well as providing a measure of defense against those who have trouble perceiving him. A creature must make a DC 22 Perception check when attacking a thin man. Success means the thin man only has concealment against the attack, while failure means the creature has total concealment. The DC for the Perception check is Dexterity-based.

A thin man within 30 feet of another of his kind must make a DC 17 Fortitude save or be destroyed. The save DC is Charisma-based.