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Thin Man

The creature is unbelievably slender and has teeth filed to points. Its long, gangly arms end in hands with wickedly sharp nails.

Thin Man CR 4

XP 1,200
CN Medium fey
Init +7; Senses low-light vision; Perception +10

DEFENSE

AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
hp 38 (7d6+14)
Fort +4, Ref +8, Will +7
Immune poison

OFFENSE

Speed 30 ft., burrow 20 ft.
Melee bite +7 (1d6+4), 2 claws +8 (1d4+4 plus 1d4 bleed)
Space 5 ft.; Reach 5 ft. (10 ft. with claws)

STATISTICS

Str 18, Dex 16, Con 15, Int 8, Wis 11, Cha 9
Base Atk +3; CMB +7; CMD 21
Feats Dodge, Improved Initiative, Iron Will, Weapon Focus (claw)
Skills Climb +14, Escape Artist +17, Perception +10, Stealth +13 (+25 in cane fields), Survival +7; Racial Modifiers +4 Escape Artist, +12 Stealth in cane fields
Languages Aklo
SQ compression, vanish

SPECIAL ABILITIES

Vanish (Su)

Once per day as a move action while benefiting from concealment, a thin man can simply vanish from sight. This gives it a +20 bonus on Stealth checks and the ability to hide in plain sight for 1 round per Hit Die even when there is no cover, concealment, or shadow nearby. If it makes an attack, the thin man is no longer in its vanished state. It usually uses this ability when attempting to elude pursuit.