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Stroke Lad

A handsome and wicked looking young man of sleight build with sharply pointed ears, small goat like horns jutting from their broad temples. They dress in fine silk robes and ermine lined cloaks and often bear a scepter or some other symbol of nobility.

Stroke Lad CR 6

XP 2,400
NE Medium fey
Init +8; Senses low-light vision; Perception +16

DEFENSE

AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 57 (8d6+24)
Fort +5, Ref +10, Will +7
DR 10/cold iron; SR 17

OFFENSE

Speed 30 ft.
Melee slap +8 (1d6+3 plus 1d6 Dexterity drain)
Spell-like Abilities (CL 8th):

1/dayconfusion (DC 16), dancing lights, detect evil, detect good, detect thoughts (DC 14), dispel magic

TACTICS

Stroke lads are vicious in their disdain for mortals, especially humans, and even more particularly, mortals more attractive than themselves. They attack with their long fingers, attempting to wither the arms or legs of foes in order to make them lame, or better yet, to permanently disfiguring the faces of those more handsome than themselves.

Morale Cowards at heart, they surrender if threatened with death and attempt to negotiate their way out of danger to themselves. Of course they never keep to a bargain and should not be trusted.

STATISTICS

Str 14, Dex 18, Con 16, Int 15, Wis 12, Cha 15
Base Atk +4; CMB +6; CMD 20
Feats Alertness, Improved Feint, Improved Initiative, Weapon Finesse
Skills Acrobatics +15, Bluff +17, Diplomacy +13, Escape Artist +15, Knowledge (local) +13, Perception +16, Sense Motive +14, Stealth +15; Racial Modifiers +4 Bluff, +2 Perception
Languages Aklo, Common

Source
Tome of Horrors Complete
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