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Shadow Collector

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Shadows drip from the hands of this small, humanoid figure. Massive ears and elaborate eyebrows frame her youthful features.

Shadow Collector CR 8

XP 4,800
CN Small fey
Init +7; Senses low-light vision; Perception +18


AC 21, touch 19, flat-footed 13 (+7 Dex, +1 dodge, +2 natural, +1 size)
hp 90 (12d6+48)
Fort +8, Ref +15, Will +11
DR 10/cold iron; SR 19


Speed 40 ft.
Melee 2 claws +15 (1d6+2)
Special Attacks sneak attack +3d6, steal shadow, tear shadow
Spell-Like Abilities (CL 12th; concentration +16)

At willdancing lights, disguise self, major image (DC 17), shadow evocation (simulating leashed shackles only; DC 19), shadow step
3/dayshadow conjuration (DC 18)
1/dayshadow evocation (DC 19), shadow walk


Str 14, Dex 24, Con 19, Int 15, Wis 17, Cha 18
Base Atk +6; CMB +12 (+14 steal); CMD 25 (27 vs. steal)
Feats Agile Maneuvers B, Combat Expertise, Dodge, Improved Steal, Mobility, Spring Attack, Weapon Finesse B, Weapon Focus (claw)
Skills Bluff +19, Climb +11, Diplomacy +19, Escape Artist +22, Knowledge (arcana, planes) +8, Perception +18, Sense Motive +12, Sleight of Hand +22, Stealth +26
Languages Aklo, Common, Sylvan
SQ no shadow


No Shadow (Ex)

A shadow collector casts no shadow of its own, but instead casts any one of the stolen shadows it possesses.

Steal Shadow (Su)

A shadow collector automatically steals the shadow of any incorporeal or living creature destroyed, incapacitated, or killed by its claw attack. A shadow collector can also steal a living corporeal creature's shadow with the steal combat maneuver; the shadow doesn't count as fastened to its owner. Until the shadow is returned, the victim has no shadow or reflection and gains 2 permanent negative levels. These negative levels can't be removed otherwise, even with magic that usually removes negative levels. When a shadow collector steals a shadow, it gains 2 shadow points. A shadow collector must expend 1 shadow point to use any of its spell-like abilities. A shadow collector generally begins an encounter with 1d3+1 shadow points. A shadow collector can release a stolen shadow as a standard action. A creature can touch the shadow collector to regain its stolen shadow, as long as the shadow collector is helpless or dead. A successful break enchantment (DC 23) can also restore a target's shadow.

Tear Shadow (Su)

A shadow collector's claws strike as ghost touch weapons and, in addition to their normal damage, deal 1d6 points of Charisma damage to incorporeal creatures.

This damage destroys a creature if it equals or exceeds the creature's actual Charisma score.