Shadows drip from the hands of this small, humanoid figure. Massive ears and elaborate eyebrows frame her youthful features.
XP 4,800 DEFENSE AC 21, touch 19, flat-footed 13 (+7 Dex, +1 dodge, +2 natural, +1 size) OFFENSE Speed 40 ft.
At will—dancing lights, disguise self, major image (DC 17), shadow evocation (simulating leashed shackles only; DC 19), shadow step STATISTICS Str 14, Dex 24, Con 19, Int 15, Wis 17, Cha 18 SPECIAL ABILITIES No Shadow (Ex)A shadow collector casts no shadow of its own, but instead casts any one of the stolen shadows it possesses. Steal Shadow (Su)A shadow collector automatically steals the shadow of any incorporeal or living creature destroyed, incapacitated, or killed by its claw attack. A shadow collector can also steal a living corporeal creature's shadow with the steal combat maneuver; the shadow doesn't count as fastened to its owner. Until the shadow is returned, the victim has no shadow or reflection and gains 2 permanent negative levels. These negative levels can't be removed otherwise, even with magic that usually removes negative levels. When a shadow collector steals a shadow, it gains 2 shadow points. A shadow collector must expend 1 shadow point to use any of its spell-like abilities. A shadow collector generally begins an encounter with 1d3+1 shadow points. A shadow collector can release a stolen shadow as a standard action. A creature can touch the shadow collector to regain its stolen shadow, as long as the shadow collector is helpless or dead. A successful break enchantment (DC 23) can also restore a target's shadow. Tear Shadow (Su)A shadow collector's claws strike as ghost touch weapons and, in addition to their normal damage, deal 1d6 points of Charisma damage to incorporeal creatures. This damage destroys a creature if it equals or exceeds the creature's actual Charisma score. |