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Pooka

This creature combines the features of a sprightly girl and a black rabbit. A wicked, whimsical grin gleams on her face.

Pooka CR 2

XP 600
CN Tiny fey
Init +7; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 18 (4d6+4); fast healing 2
Fort +2, Ref +7, Will +5
DR 5/cold iron or silver; SR 13

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee dagger +7 (1d2/19–20)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
Spell-Like Abilities (CL 6th; concentration +7)

At willdetect magic, invisibility (self only)
3/dayminor image (DC 13), sleep (DC 12)
1/daysuggestion (DC 13)

STATISTICS

Str 10, Dex 16, Con 13, Int 11, Wis 12, Cha 13
Base Atk +2; CMB +3; CMD 13
Feats Improved Initiative, Weapon Finesse
Skills Bluff +8, Diplomacy +8, Fly +18, Perception +8, Sense Motive +6, Stealth +18, Use Magic Device +6
Languages Common, Sylvan; telepathy (by touch only)
SQ change shape (2 of the following forms: cat, goat , rabbit [use stats for raccoon], or raven; polymorph)

SPECIAL ABILITIES

Poison (Su)

As a standard action, a pooka can blow across her palm and create a 5-foot-diameter cloud of intoxicating dust. The pooka decides when she uses this ability whether the dust acts as an inhaled poison or a mild intoxicant (equivalent to 1–2 glasses of beer).

Pooka Dust (Su)

Inhaled; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Wis and 1d2 Cha (or intoxication); cure 2 consecutive saves.