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Toadstools, puffballs, and other bizarre fungal growths sprout from this small, hunchbacked man's mold-streaked body. His beady eyes burn with paranoia and malice.

Polevik CR 5

XP 1,600
NE Small fey
Init +4; Senses darkvision 60 ft., low-light vision; Perception +12
Aura putrefying aura (30 ft., DC 18)


AC 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
hp 60 (8d6+32)
Fort +6, Ref +10, Will +7
DR 5/cold iron; Immune disease, nausea, poison, sickened condition


Speed 20 ft.
Melee bite +8 (1d6+3)
Ranged puffballs +9 (1d6 plus disease)
Spell-Like Abilities (CL 7th; concentration +9)

Constantspeak with plants (fungi and mold only)


Str 16, Dex 18, Con 19, Int 15, Wis 9, Cha 8
Base Atk +4; CMB +6; CMD 20
Feats Alertness, Iron Will, Point-Blank Shot, Precise Shot
Skills Acrobatics +8 (+4 when jumping), Craft (alchemy) +17, Heal +7, Knowledge (dungeoneering) +10, Knowledge (nature) +13, Perception +12, Sense Motive +10, Stealth +19 (+23 in caves or swamps), Survival +7 (+11 in caves or swamps), Swim +7; Racial Modifiers +4 Craft (alchemy), +4 Stealth in caves or swamps, +4 Survival in caves or swamps
Languages Aklo, Common, Sylvan, Undercommon
SQ fungal alchemy


Disease (Ex)

Pulsing puffs is a disease characterized by small, blue-white spores sprouting within a creature's wounds. These spores quickly grow into phosphorescent, domed mounds that pulsate and throb, eating away at victims' connective tissue, severely impairing them. Additionally, once a creature takes 7 points of Dexterity damage from the pulsing puffs, the domed mounds burst, releasing a 10-foot-radius burst of diseased spores. This effect lasts for 1 round. Any creature caught within the burst radius or that moves through it is exposed to the pulsing puffs disease. The save DC is Constitution-based.

Pulsing Puffs: Puffball—injury; save Fort DC 18; onset 1 minute; frequency 1/day; effect 1d6 Dex damage; cure 2 consecutive saves.

Fungal Alchemy (Ex)

As long as he has access to his fungus garden, a polevik can craft any alchemical item with a Craft DC of 25 or lower without needing to pay a cost in gold pieces for raw materials. Items function normally but may have a different appearance. For example, materials usually stored in glass jars instead fill rigid spheres of plant matter.

Puffballs (Ex)

Poleviks have learned how to nurture myriad species of symbiotic fungi upon their bodies, and the most treasured of these are their deadly puffballs. Each 6-inch- diameter spherical fungus has a thorny internal stalk covered by a thin skin of spore-laden flesh. As a standard action that does not provoke an attack of opportunity, a polevik can pluck and throw a puffball with a range of 20 feet. On a successful hit, the thorns expand and pulsate on impact, bursting through the flesh of the puffball. This inflicts vicious wounds and releases fungal spores that infect the victim with pulsing puffs. As soon as a puffball has been plucked, another grows in its place. Once a puffball has been plucked, it decomposes after 1 round, becoming inert.

Putrefying Aura (Su)

All unattended non-magical food or liquid within the radius of a polevik's aura instantly rots or spoils. Attended non-magical food or liquid within the aura receives a saving throw to resist this effect. The save DC is Constitution-based.


The most treasured of a polevik's fungi is the puffball. In addition to the standard puffball, which is rife with the deadly pulsing puffs disease, poleviks cultivate certain other varieties, each with its own unique properties.

Deathrot Spores: Despite their name, these black puffballs are no threat to living creatures. When applied to a corpse, they quickly consume the necrotic flesh, stripping all meat from the skeleton over the course of a minute. This ability to easily conceal the identity of a murder victim makes deathrot spores prized by assassins. These puffballs can also be brought to bear against certain types of undead. When hurled as a ranged touch attack against non-skeletal, corporeal undead, deathrot spores inflict a –2 penalty to the creature's natural armor for 10 rounds.

Flamequench Mushrooms: These dun-colored puffballs are grown from a species of brown mold. When thrown into a fire, the puffball releases spores that suck in the heat from their immediate area. This has the effect of completely extinguishing a 5-foot square of non-magical fire.