This small humanoid stands about the height of a dwarf and has gangly arms and legs. Its hands are broad and its skin is ochre-colored with lighter shades on its palms and feet. Its hair is lightly colored, a mix of reds and browns. Its large bulbous eyes are stark white and lack any discernible pupils.
XP 800 DEFENSE
AC 17, touch 12, flat-footed 16 (+1 Dex, +5 natural, +1 size) OFFENSE
Speed 20 ft.
4/day—stone shape, stone tell Cooperative Spell-like Abilities (CL 16th) 1/day—stone to flesh (DC 17, eight pechs together), wall of stone (four pechs together) TACTICSPechs are generally noncombative, preferring to avoid such encounters if possible. If forced into combat, a pech relies on its pick and spell-like abilities to dispatch its opponents. Multiple pechs often work in concert with one another using their wall of stone ability to instantly erect a barrier that either traps their opponents or allows the pechs a means of escape. STATISTICS
Str 19, Dex 13, Con 13, Int 12, Wis 13, Cha 12 SPECIAL ABILITIESEarth Mastery (Ex)A pech gains a +1 bonus on attack and damage bonus if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the pech takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.) Light Blindness (Ex)Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a pech for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Stone Knowledge (Ex)The extensive knowledge of stone that a pech possesses grants it a +1 racial bonus on attack and damage rolls against creatures made of stone or earth (such as earth elementals, stone golems, and so on). | Source
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