A mounted horseman gallops forth, soaked head to toe in gore and waving a blade with wild abandon. Yet as he moves, it becomes clear that horse and rider are joined as one—a humanoid torso sprouting from equine withers—and the gore is a grisly vision of naked muscle and leaking veins.
XP 6,400 DEFENSE
AC 23, touch 17, flat-footed 15 (+7 Dex, +1 dodge, +6 natural, -1 size) OFFENSE
Speed 50 ft., swim 50 ft. 3/day—control water, diminish plants, obscuring mist STATISTICS
Str 22, Dex 24, Con 22, Int 13, Wis 17, Cha 21 SPECIAL ABILITIESBreath Weapon (Su)A nuckelavee's breath weapon is a cone of withering foulness that causes painful welts, cramps, and bleeding, and only harms living creatures—this damage bypasses all energy resistance and damage reduction. Non-creature plants in the area are affected as if by a blight spell. Any creature that fails its Reflex save against the breath weapon must make a DC 21 Fortitude save or contract mortasheen (see below). The save DC is Constitution-based. Disease (Su)Mortasheen: Contact; save Fort DC 21; frequency 1/day; effect 1d4 Con and target is fatigued; cure 2 consecutive saves. Animals take a -2 penalty on their saves against this disease. The save DC is Constitution-based. |